Your next step. Explore our certificate programmes.

Education enquiries ↗

Fixed package

Student Coaching and Reasoning Games

One purchase, a connected learning pathway.

Student Coaching and Reasoning Games

Student Coaching and Reasoning Games brings together three complementary courses, each with eight modules. The curriculum combines subject knowledge, responsible role boundaries and practical work.

Who can attend?

People wishing to work with students, educational support workers, parents, children's workshop organisers and anyone interested in learning processes. Open to everyone; no particular profession or diploma is specified for participation. Employment and practice authority depend on legislation and employer requirements.

Curriculum

Student Coaching

1. Coaching framework and boundaries

Distinguishing coaching from teaching, psychological counselling and therapy; ethics, confidentiality and collaboration with parents. Practice: write a service scope and meeting principles.

2. Initial meetings and needs analysis

Identifying students' strengths and priorities through open questions. Practice: prepare an introductory student-interview form.

3. Setting goals

Developing achievable and observable academic, behavioural and personal goals. Practice: design a four-week goal card.

4. Time and study planning

Flexible study schedules that balance lessons, rest, sleep and free time. Practice: create a weekly study and time-management timetable.

5. Learning strategies

Planning review, retrieval practice, active learning and managing distractions. Practice: prepare a learning-strategy trial plan.

6. Motivation and self-regulation

Monitoring progress, making small achievements visible and supporting children's own decisions. Practice: develop a self-assessment and motivation tracker.

7. Communication with families and schools

Balancing family expectations with student needs and defining referral and information-sharing boundaries. Practice: write a parent-briefing outline.

8. Monitoring and evaluating progress

Reviewing goal data and sustainable habits, and referring to a specialist when needed. Practice: prepare a four-week progress-report template.

Reasoning Games

1. Purposes and boundaries of reasoning games

Features of strategy, logic, visual-perception and memory games; distinguishing them from intelligence measurement. Practice: create a game-classification chart.

2. Choosing age-appropriate games

Considering age, instruction complexity, material safety and accessibility. Practice: write game-selection cards for different age groups.

3. Attention and planning games

Following sequences, understanding rules, thinking ahead and managing attention. Practice: plan an attention-focused game session.

4. Logic and problem solving

Patterns, matching, sequencing, probability and testing hypotheses. Practice: prepare a progressively more challenging problem set.

5. Visual and spatial skills

Shape construction, assembling parts into wholes, and position and direction games. Practice: develop a spatial task using physical materials.

6. Cooperation and fair play

Turn-taking, winning and losing, conflict management and constructive game language. Practice: design a group-game observation form.

7. Adaptation and inclusion

Adapting time, rules and materials for different abilities without overemphasising competition. Practice: write introductory and advanced versions of a game.

8. Evaluating games

Participation, testing strategies, explaining ideas and reflecting after play. Practice: prepare an activity-evaluation rubric.

Reasoning Games Facilitation

1. The facilitator's role and planning

Learning objectives, time, group size and safe material management for different ages. Practice: prepare a 60-minute workshop plan.

2. Steps for teaching a game

Short explanations, demonstration rounds, supported trials and independent play. Practice: write a sample game-instruction guide.

3. Facilitating groups

Paired play, small-group rotations, equal participation and resolving disagreements. Practice: design a rotating-station plan.

4. Matching games to learning objectives

Connecting game mechanics with attention, planning, reasoning and language objectives. Practice: prepare a game-and-learning-outcome matching chart.

5. Differentiation and accessibility

Visual instructions, adjusted timing, low-cost materials and participation adaptations. Practice: develop game plans for three participation levels.

6. Activity assessment and feedback

Process-focused rubrics, peer feedback and post-game reflection questions. Practice: prepare observation and feedback forms.

7. Organising workshops and tournaments

Balancing competition, safe event flow, registration, equipment and communication with families and institutions. Practice: create an event-organisation checklist.

8. Facilitator portfolios

Sample lesson plans, material photographs, ethical permissions and job-application presentations. Practice: prepare a portfolio containing three lesson plans.

Integrated practical portfolio

Prepare a four-week student-goal plan, an age-appropriate six-game workshop programme, a learning rubric and a draft parent briefing.

Suggested learning and assessment

Understand the concepts, child safety and age-appropriate ethical boundaries; produce module assignments, observation forms and sample activity plans; then integrate the three courses in one portfolio with self-review and feedback.

Student-goal plan 30%, game-activity design 35%, workshop and monitoring portfolio 35%.

Professional boundaries and certificate scope

Coaching does not replace psychological counselling, psychotherapy or official teaching qualifications. Reasoning-game activities are not intelligence tests, diagnosis or measurements of intelligence.

Frequently asked questions

Which courses are included?

Student Coaching · Reasoning Games · Reasoning Games Facilitation

Who can attend?

People wishing to work with students, educational support workers, parents, children's workshop organisers and anyone interested in learning processes. Open to everyone; no particular profession or diploma is specified for participation. Employment and practice authority depend on legislation and employer requirements.

Does this package confer professional practice authority?

Coaching does not replace psychological counselling, psychotherapy or official teaching qualifications. Reasoning-game activities are not intelligence tests, diagnosis or measurements of intelligence.

Included programmes

  • ✓ Student Coaching
  • ✓ Reasoning Games
  • ✓ Reasoning Games Facilitation
AKDENİZ KARİYER

Education Assistant

AI supported · Your next step

Akdeniz Kariyer education guide A PATH THAT SUITS YOU

Let’s find your next programme.

Tell us your interests, experience and budget in five short steps. Explore recommendations from our actual catalogue.

Your information is processed to provide personalised training guidance and respond to your enquiries. Privacy Notice