# Student Coaching and Reasoning Games

https://akdenizkariyer.com/en/paket/ogrenci-koclugu-ve-akil-zeka-oyunlari

Student Coaching and Reasoning Games brings together three complementary courses, each with eight modules. The curriculum combines subject knowledge, responsible role boundaries and practical work.

## Who can attend?

People wishing to work with students, educational support workers, parents, children's workshop organisers and anyone interested in learning processes. Open to everyone; no particular profession or diploma is specified for participation. Employment and practice authority depend on legislation and employer requirements.

## Curriculum

### Student Coaching

#### 1. Coaching framework and boundaries

Distinguishing coaching from teaching, psychological counselling and therapy; ethics, confidentiality and collaboration with parents. Practice: write a service scope and meeting principles.

#### 2. Initial meetings and needs analysis

Identifying students' strengths and priorities through open questions. Practice: prepare an introductory student-interview form.

#### 3. Setting goals

Developing achievable and observable academic, behavioural and personal goals. Practice: design a four-week goal card.

#### 4. Time and study planning

Flexible study schedules that balance lessons, rest, sleep and free time. Practice: create a weekly study and time-management timetable.

#### 5. Learning strategies

Planning review, retrieval practice, active learning and managing distractions. Practice: prepare a learning-strategy trial plan.

#### 6. Motivation and self-regulation

Monitoring progress, making small achievements visible and supporting children's own decisions. Practice: develop a self-assessment and motivation tracker.

#### 7. Communication with families and schools

Balancing family expectations with student needs and defining referral and information-sharing boundaries. Practice: write a parent-briefing outline.

#### 8. Monitoring and evaluating progress

Reviewing goal data and sustainable habits, and referring to a specialist when needed. Practice: prepare a four-week progress-report template.

### Reasoning Games

#### 1. Purposes and boundaries of reasoning games

Features of strategy, logic, visual-perception and memory games; distinguishing them from intelligence measurement. Practice: create a game-classification chart.

#### 2. Choosing age-appropriate games

Considering age, instruction complexity, material safety and accessibility. Practice: write game-selection cards for different age groups.

#### 3. Attention and planning games

Following sequences, understanding rules, thinking ahead and managing attention. Practice: plan an attention-focused game session.

#### 4. Logic and problem solving

Patterns, matching, sequencing, probability and testing hypotheses. Practice: prepare a progressively more challenging problem set.

#### 5. Visual and spatial skills

Shape construction, assembling parts into wholes, and position and direction games. Practice: develop a spatial task using physical materials.

#### 6. Cooperation and fair play

Turn-taking, winning and losing, conflict management and constructive game language. Practice: design a group-game observation form.

#### 7. Adaptation and inclusion

Adapting time, rules and materials for different abilities without overemphasising competition. Practice: write introductory and advanced versions of a game.

#### 8. Evaluating games

Participation, testing strategies, explaining ideas and reflecting after play. Practice: prepare an activity-evaluation rubric.

### Reasoning Games Facilitation

#### 1. The facilitator's role and planning

Learning objectives, time, group size and safe material management for different ages. Practice: prepare a 60-minute workshop plan.

#### 2. Steps for teaching a game

Short explanations, demonstration rounds, supported trials and independent play. Practice: write a sample game-instruction guide.

#### 3. Facilitating groups

Paired play, small-group rotations, equal participation and resolving disagreements. Practice: design a rotating-station plan.

#### 4. Matching games to learning objectives

Connecting game mechanics with attention, planning, reasoning and language objectives. Practice: prepare a game-and-learning-outcome matching chart.

#### 5. Differentiation and accessibility

Visual instructions, adjusted timing, low-cost materials and participation adaptations. Practice: develop game plans for three participation levels.

#### 6. Activity assessment and feedback

Process-focused rubrics, peer feedback and post-game reflection questions. Practice: prepare observation and feedback forms.

#### 7. Organising workshops and tournaments

Balancing competition, safe event flow, registration, equipment and communication with families and institutions. Practice: create an event-organisation checklist.

#### 8. Facilitator portfolios

Sample lesson plans, material photographs, ethical permissions and job-application presentations. Practice: prepare a portfolio containing three lesson plans.

## Integrated practical portfolio

Prepare a four-week student-goal plan, an age-appropriate six-game workshop programme, a learning rubric and a draft parent briefing.

## Suggested learning and assessment

Understand the concepts, child safety and age-appropriate ethical boundaries; produce module assignments, observation forms and sample activity plans; then integrate the three courses in one portfolio with self-review and feedback.

Student-goal plan 30%, game-activity design 35%, workshop and monitoring portfolio 35%.

## Professional boundaries and certificate scope

Coaching does not replace psychological counselling, psychotherapy or official teaching qualifications. Reasoning-game activities are not intelligence tests, diagnosis or measurements of intelligence.

## Frequently asked questions

### Which courses are included?

Student Coaching · Reasoning Games · Reasoning Games Facilitation

### Who can attend?

People wishing to work with students, educational support workers, parents, children's workshop organisers and anyone interested in learning processes. Open to everyone; no particular profession or diploma is specified for participation. Employment and practice authority depend on legislation and employer requirements.

### Does this package confer professional practice authority?

Coaching does not replace psychological counselling, psychotherapy or official teaching qualifications. Reasoning-game activities are not intelligence tests, diagnosis or measurements of intelligence.

Package type: Fixed package
Current package price: 4,499.00 ₺

## Required courses
- Student Coaching
- Reasoning Games
- Reasoning Games Facilitation
Certificate eligibility is assessed separately for each course according to its completion requirements.
